![]() ![]() For example, some staves had homing shots that would go clear outside the battle arena while fighting a mage (boss). Unfortunately, not all weapons work the way we’d hope. Each weapon boasts different properties that make them fun to use, and each tool has its appropriate use. Lightning was fun because it was extremely powerful and cost-effective, but required me to get within melee range to actually land the blows. ![]() Ice spells were powerful and could layer on a powerful debuff, but exhausted my supply of magic points quickly. For me, my staves offered two or three spells that had different damage, range, and magic point cost. Fortunately, those who choose a desired path won’t feel too pigeonholed, because S&S offers several options, such as using crossbows and staves that scale with the arcana stat.Įlemental weaknesses and strengths added a layer of complexity that I enjoyed, not just because I had to switch out weapons and experiment a bit with what worked and didn’t, but because changing weapons meant I had to use spells with different attack patterns. Initially, I found myself doing more melee combat than I had expected, but as I specialized my character further with levels and equipment, my habits were about 80% magic and 20% melee by mid-to-late game. I rarely dabble in the arcane arts when playing Soulslikes, so I took it upon myself to engage heavily in ranged battle. Okay, so, you don’t technically need to use magic, but I sure did. If this feels too real in a metaphorical sense, you are not alone. To repent, you must hunt down those who would do the kingdom ill will by cleansing the world of those tainted with magic. Because that’s the kind of world this game takes place in. Being a good sinner, though, you are now tasked with eating the hearts of mages. I’m not sure how this ever matters, but you get a neat moniker and item for occasional dialogue interactions at home base. Also, the protagonist you play as is a sinner. ![]() While Salt and Sacrifice ( S&S) holds fast to several of the aforementioned tenets well, it fails considerably in this most critical aspect. The difficult boss fights are a headfake. The linchpin to this sub-genre is level design and world building. Salt and Sanctuary served as one of the first true Soulslike titles to grasp what made Dark Souls a hit: macabre atmosphere, vague storytelling, tough-as-nails boss fights, and beautiful world building. ![]()
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